![]() For more on today's presentation, be sure to check out our full State of Play recap. Capcom's latest entry to arguably its most recognized fighting game will arrive in 2023 on PC (via Steam), PS5, PS4, and Xbox Series X|S. Both World Tour and Battle Hub will require a deeper dive in the future, so keep an eye out!"Īs for the cast, players got a second look at leading character Luke and the new-look Ryu, but also got to check out a more mature Chun-Li and an all-new addition to the cast named Jamie, a breakdancer who seeks to follow the path of SF3 veterans Yun and Yang.Īs some originally guessed back in the February reveal, Street Fighter 6 will not be ready for this year. Battle Hub, which was briefly shown at the end of Announce Trailer, will also offer players new and unique ways to engage and communicate. World Tour is a single-player immersive story mode that pushes the boundaries of what a fighting game is and allows you to leave your own legacy within Street Fighter 6 with your player avatar. The other two pillars are exciting new additions to the series. "In Fighting Ground, you will get the classic (and upgraded) fighting game experience, complete with the core modes you expect. "Street Fighter 6 contains three foundational pillars, each with multiple features or additional modes under them," reads the post on the Capcom website. While users can expect plenty of traditional 1v1 clashes, it also looks like the game will feature some sort of open-world single-player component to it. While there are still a lot of mysteries surrounding what Street Fighter 6 will ultimately look like, Thursday's State of Play show started clearing the picture up a little more. With Thursday's trailers, Xbox fans can rejoice in knowing that this newest Street Fighter generation will not skip their console of choice. That teaser only featured logos, but no official platforms. Capcom is developing the title with the aim of elevating the fighting game genre to a new level in the world of esports while also utilizing its. There were questions surrounding Street Fighter 6's platforms going all the way back to the game's first reveal back in February. Summary: Street Fighter 6 will be the newest title in the series and the sequel to Street Fighter V, which has shipped a cumulative 6.1 million units. However, the end of the latest Street Fighter 6 trailer shows the full list of supported platforms and they include PC, PlayStation, and indeed, Microsoft's Xbox Series X|S. Based on this and based on Street Fighter 5 being fully console-exclusive, it was reasonable to expect the same for this newest entry to the series. No matter how the consoles end up performing for Street Fighter 6, PC will probably end up being the best system for lower lag (if setup properly) though we won't know that for sure until further tests can be run.Street Fighter 6 ended up being one of the major pieces of Thursday's PlayStation State of Play presentation. It's also of course very important to note that this is just the beta build (that was already months old by the time we got to play it), so Capcom could have made improvements since or plan to before the game releases next year. While SF6's latency is higher than the average 4 frames we saw across much of the PS4 generation, that'll hopefully change at some point.Ĭapcom worked hard to lower SF5's input lag multiple times over that game's lifespan, and it's hard to imagine they don't know that it's a bit too high than what players are looking for. Street Fighter 6, however, runs on Capcom's own RE Engine, and it's also the first fighting game they're making for it. The Series X has previously smoked the PS5 in lag for games like The King of Fighters 15, but that was on a game using Unreal Engine 4, which has / had a consistent issue on Sony's newest hardware with added latency. With the limited nature of the closed beta, we don't yet know what the results look like on PlayStation 5, PC or PlayStation 4, but Xbox is probably a decent indicator of how SF6 is doing on consoles. IGSQfhCK4y- Nigel Woodall October 10, 2022 He went back and ran further tests as well by bumping the game up to 4K resolution, and that bumped up the latency slightly higher to an average of around 98 ms / 6.12 frames.Įven when implementing a higher frame rate and variable refresh rate, it didn't really seem to make any impact on the numbers. C0IQIFYuk8- Nigel Woodall October 8, 2022 Thank you to for providing me with the code to access the beta. That's currently over a full frame higher than Street Fighter 5 performs on the PlayStation 4 after the October 2018 update according to Noodalls' prior testing. ![]() After performing hundreds of experiment runs on Microsoft's most powerful console, Noodalls found that SF6's beta had an average of 92 ms / 5.75 frames of input lag when running at 1080p.
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